![]() ![]() After all, if it's all about beating baddies up and advancing through the level, why not grab a friend to join in on the action, right? Not included. Since the game is entirely action-based, you'd expect the ability for a little two player action. Where the game lacks though, it does in waves. ![]() ![]() ![]() It's extremely basic, but for a crowd still struggling to understand the concept of a double jump Shrek should entertain for a decent amount of time. This mode takes a smaller stance with supporting characters, as various cast members (such as Puss 'n Boots) cash in with only one special attack. Also included is the ability to pull off specials by using accumulated energy, letting Shrek or Fiona go into a crazy ogre-inspired bullet time, or pull off devastating kill-all attacks. The more you do, the higher multiplier you score. There's an extremely simple combo system that works to reward players who do more than just button-mash, as it revolves around grabbing enemies and pulling off finishing attacks. The game is entirely linear, with the only deviation being a small set of mini-games to pass the time, or collectable in-level items that gain Xbox achievements or basic extras on the other consoles. For the most part the game's combat system does its job, though there's no doubt that it'll leave seasoned gamers with more to be desired. After a short tutorial to learn the ins and outs, players will be on their way to kicking the crap out of everything Shrek style. Controls are as simple as light and heavy attacks (handled with buttons primarily, and Wii motion waggle on Nintendo's console), with a very simplified special attack meter added on top. Players take control of all the expected Shrek characters, and rip through level after level of linear button-mashing action. ![]()
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